978 research outputs found

    Self-stabilizing Numerical Iterative Computation

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    Many challenging tasks in sensor networks, including sensor calibration, ranking of nodes, monitoring, event region detection, collaborative filtering, collaborative signal processing, {\em etc.}, can be formulated as a problem of solving a linear system of equations. Several recent works propose different distributed algorithms for solving these problems, usually by using linear iterative numerical methods. In this work, we extend the settings of the above approaches, by adding another dimension to the problem. Specifically, we are interested in {\em self-stabilizing} algorithms, that continuously run and converge to a solution from any initial state. This aspect of the problem is highly important due to the dynamic nature of the network and the frequent changes in the measured environment. In this paper, we link together algorithms from two different domains. On the one hand, we use the rich linear algebra literature of linear iterative methods for solving systems of linear equations, which are naturally distributed with rapid convergence properties. On the other hand, we are interested in self-stabilizing algorithms, where the input to the computation is constantly changing, and we would like the algorithms to converge from any initial state. We propose a simple novel method called \syncAlg as a self-stabilizing variant of the linear iterative methods. We prove that under mild conditions the self-stabilizing algorithm converges to a desired result. We further extend these results to handle the asynchronous case. As a case study, we discuss the sensor calibration problem and provide simulation results to support the applicability of our approach

    An Optimal Self-Stabilizing Firing Squad

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    Consider a fully connected network where up to tt processes may crash, and all processes start in an arbitrary memory state. The self-stabilizing firing squad problem consists of eventually guaranteeing simultaneous response to an external input. This is modeled by requiring that the non-crashed processes "fire" simultaneously if some correct process received an external "GO" input, and that they only fire as a response to some process receiving such an input. This paper presents FireAlg, the first self-stabilizing firing squad algorithm. The FireAlg algorithm is optimal in two respects: (a) Once the algorithm is in a safe state, it fires in response to a GO input as fast as any other algorithm does, and (b) Starting from an arbitrary state, it converges to a safe state as fast as any other algorithm does.Comment: Shorter version to appear in SSS0

    Self-stabilization Overhead: an Experimental Case Study on Coded Atomic Storage

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    Shared memory emulation can be used as a fault-tolerant and highly available distributed storage solution or as a low-level synchronization primitive. Attiya, Bar-Noy, and Dolev were the first to propose a single-writer, multi-reader linearizable register emulation where the register is replicated to all servers. Recently, Cadambe et al. proposed the Coded Atomic Storage (CAS) algorithm, which uses erasure coding for achieving data redundancy with much lower communication cost than previous algorithmic solutions. Although CAS can tolerate server crashes, it was not designed to recover from unexpected, transient faults, without the need of external (human) intervention. In this respect, Dolev, Petig, and Schiller have recently developed a self-stabilizing version of CAS, which we call CASSS. As one would expect, self-stabilization does not come as a free lunch; it introduces, mainly, communication overhead for detecting inconsistencies and stale information. So, one would wonder whether the overhead introduced by self-stabilization would nullify the gain of erasure coding. To answer this question, we have implemented and experimentally evaluated the CASSS algorithm on PlanetLab; a planetary scale distributed infrastructure. The evaluation shows that our implementation of CASSS scales very well in terms of the number of servers, the number of concurrent clients, as well as the size of the replicated object. More importantly, it shows (a) to have only a constant overhead compared to the traditional CAS algorithm (which we also implement) and (b) the recovery period (after the last occurrence of a transient fault) is as fast as a few client (read/write) operations. Our results suggest that CASSS does not significantly impact efficiency while dealing with automatic recovery from transient faults and bounded size of needed resources

    Tight Bounds for MIS in Multichannel Radio Networks

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    Daum et al. [PODC'13] presented an algorithm that computes a maximal independent set (MIS) within O(log2n/F+lognpolyloglogn)O(\log^2 n/F+\log n \mathrm{polyloglog} n) rounds in an nn-node multichannel radio network with FF communication channels. The paper uses a multichannel variant of the standard graph-based radio network model without collision detection and it assumes that the network graph is a polynomially bounded independence graph (BIG), a natural combinatorial generalization of well-known geographic families. The upper bound of that paper is known to be optimal up to a polyloglog factor. In this paper, we adapt algorithm and analysis to improve the result in two ways. Mainly, we get rid of the polyloglog factor in the runtime and we thus obtain an asymptotically optimal multichannel radio network MIS algorithm. In addition, our new analysis allows to generalize the class of graphs from those with polynomially bounded local independence to graphs where the local independence is bounded by an arbitrary function of the neighborhood radius.Comment: 37 pages, to be published in DISC 201

    Avatar: A Time- and Space-Efficient Self-Stabilizing Overlay Network

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    Overlay networks present an interesting challenge for fault-tolerant computing. Many overlay networks operate in dynamic environments (e.g. the Internet), where faults are frequent and widespread, and the number of processes in a system may be quite large. Recently, self-stabilizing overlay networks have been presented as a method for managing this complexity. \emph{Self-stabilizing overlay networks} promise that, starting from any weakly-connected configuration, a correct overlay network will eventually be built. To date, this guarantee has come at a cost: nodes may either have high degree during the algorithm's execution, or the algorithm may take a long time to reach a legal configuration. In this paper, we present the first self-stabilizing overlay network algorithm that does not incur this penalty. Specifically, we (i) present a new locally-checkable overlay network based upon a binary search tree, and (ii) provide a randomized algorithm for self-stabilization that terminates in an expected polylogarithmic number of rounds \emph{and} increases a node's degree by only a polylogarithmic factor in expectation

    Fast and Compact Distributed Verification and Self-Stabilization of a DFS Tree

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    We present algorithms for distributed verification and silent-stabilization of a DFS(Depth First Search) spanning tree of a connected network. Computing and maintaining such a DFS tree is an important task, e.g., for constructing efficient routing schemes. Our algorithm improves upon previous work in various ways. Comparable previous work has space and time complexities of O(nlogΔ)O(n\log \Delta) bits per node and O(nD)O(nD) respectively, where Δ\Delta is the highest degree of a node, nn is the number of nodes and DD is the diameter of the network. In contrast, our algorithm has a space complexity of O(logn)O(\log n) bits per node, which is optimal for silent-stabilizing spanning trees and runs in O(n)O(n) time. In addition, our solution is modular since it utilizes the distributed verification algorithm as an independent subtask of the overall solution. It is possible to use the verification algorithm as a stand alone task or as a subtask in another algorithm. To demonstrate the simplicity of constructing efficient DFS algorithms using the modular approach, We also present a (non-sielnt) self-stabilizing DFS token circulation algorithm for general networks based on our silent-stabilizing DFS tree. The complexities of this token circulation algorithm are comparable to the known ones

    Silent MST approximation for tiny memory

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    In network distributed computing, minimum spanning tree (MST) is one of the key problems, and silent self-stabilization one of the most demanding fault-tolerance properties. For this problem and this model, a polynomial-time algorithm with O(log2 ⁣n)O(\log^2\!n) memory is known for the state model. This is memory optimal for weights in the classic [1,poly(n)][1,\text{poly}(n)] range (where nn is the size of the network). In this paper, we go below this O(log2 ⁣n)O(\log^2\!n) memory, using approximation and parametrized complexity. More specifically, our contributions are two-fold. We introduce a second parameter~ss, which is the space needed to encode a weight, and we design a silent polynomial-time self-stabilizing algorithm, with space O(logns)O(\log n \cdot s). In turn, this allows us to get an approximation algorithm for the problem, with a trade-off between the approximation ratio of the solution and the space used. For polynomial weights, this trade-off goes smoothly from memory O(logn)O(\log n) for an nn-approximation, to memory O(log2 ⁣n)O(\log^2\!n) for exact solutions, with for example memory O(lognloglogn)O(\log n\log\log n) for a 2-approximation

    On the Tomography of Networks and Multicast Trees

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    In this paper we model the tomography of scale free networks by studying the structure of layers around an arbitrary network node. We find, both analytically and empirically, that the distance distribution of all nodes from a specific network node consists of two regimes. The first is characterized by rapid growth, and the second decays exponentially. We also show that the nodes degree distribution at each layer is a power law with an exponential cut-off. We obtain similar results for the layers surrounding the root of multicast trees cut from such networks, as well as the Internet. All of our results were obtained both analytically and on empirical Interenet data

    Modeling the Influence of Antifreeze Proteins on Three-Dimensional Ice Crystal Melt Shapes using a Geometric Approach

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    The melting of pure axisymmetric ice crystals has been described previously by us within the framework of so-called geometric crystal growth. Nonequilibrium ice crystal shapes evolving in the presence of hyperactive antifreeze proteins (hypAFPs) are experimentally observed to assume ellipsoidal geometries ("lemon" or "rice" shapes). To analyze such shapes we harness the underlying symmetry of hexagonal ice Ih and extend two-dimensional geometric models to three-dimensions to reproduce the experimental dissolution process. The geometrical model developed will be useful as a quantitative test of the mechanisms of interaction between hypAFPs and ice.Comment: 15 pages, 5 figures; Proc. R. Soc. A, Published online before print June 27, 201
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